It's a bit weird to me to say that a type of dungeon

  • Later in the stream, Shely said that a future patch will include "a variety of buffs" that will affect "many things across many classes." We got one example D2R ladder items, which is that builds which struggle with resource generation "should keep an eye out for things that address that," but details on specific buffs were sparse, except in regard to Nightmare dungeons.

    It's a bit weird to me to say that a type of dungeon is being "buffed," but in this case it refers to how efficiently players will be able to earn XP from running them. Franchise GM Rod Fergusson explained on the stream that normal dungeons currently make for better XP farming spots than the endgame Nightmare dungeons because of the number of elite enemies that spawn in them, which hasn't made sense to players. That's not how Shely wants it to be either.

    "We want to be a great place to farm, including if you want to farm dungeons over and over, if you want to loop dungeons," said Shely. To that end, sigils are going to create waypoints you can teleport to, so you can skip the travel time to a Nightmare dungeon, and the amount of XP you get from them is being increased. The plan is to make those changes soon, before the first season starts in mid-to-late July.

    The nerfing ain't over, though. Fergusson joked that even players who've bought into the idea that Diablo 4 should have "no meta" and every build should be viable are liable to flip tables when their class gets nerfed in pursuit of that goal buy diablo 2 resurrected items, but said that it has to be done. The same goes for nerfing easy XP farming spots.