There's nothing to complain about the instant-to-moment action in Diablo Immortal. Fighting the demonic hordes can be good D2R ladder items; there's lots of choice in the character classes, abilities, and possible builds. There's a lot of interesting loot available. The structure of there are some issues with the game.
Diablo Immortal doesn't cost anything to play, though within the first few hours, I found myself looking forward to it. I would've rather pay a one-time, flat cost to play the game completely at my own pace and not be bombarded with (surprisingly expensive) microtransactions in every single turn. Diablo Immortal is by no by any means as good as free-to play games can get, but every single F2P technique hinders the game rather than enhance it.
In the beginning, you don't need to spend any money for Diablo Immortal if you're not feeling the need to. You'll still be able play the entire story, find plenty of loot, and take part in all of the side activities. Also, for the first 20 or 30 character levels You may not realize that you're missing a lot.
A few hours later, playing, the pace slows down quite a bit, and then the F2P grind starts to take over. (This happens around the time you'll begin to feel really invested in the game. Just imagine that.) As opposed to the regular Diablo titles, Diablo Immortal occasionally just stops the plot dead in its tracks and will not allow you to continue until you reach an unspecified threshold buy diablo 2 resurrected items. That wouldn't be so bad however, the game severely restricts your options to earn significant amounts XP each day. After a couple of time-limited missions there are similar to "run through the exact same level of dungeons over and over" as well as "buy the Battle Pass."
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