PSO2 simply does not have an interesting story

  • I played a Ranger in the beta, a class equipped with an assault rifle, a launcher, and also a melee-focused gunblade. The assault rifle is a beneficial burst-fire weapon kind that sprays bursts of bullets at enemies, or can fire specialty aimed and homing shots for much more exact power meseta pso2. The launcher is a explosives-shooting gun that fires more slowly than the assault rifle, but packs a big punch with crowd-hitting splash damage.

    The gunblade is a sword with a gun built to it, designed for close-quarters fighting. Each weapon has its own collection of skills and abilities, triggered with the X, Y, and appropriate bumper buttons, along with a secondary set of 3 abilities brought up by holding down the left trigger to get a total of six at a time. I could switch between weapons by tapping up and down on the direction pad also, which was helpful for quickly adjusting to scenarios.

    Equipment can get complex, with every weapon and item having its own sets of stats which improve your personality, along with characteristics that provide additional bonuses. It's possible to prepare yourself for combat easily enough by simply equipping the items that have the highest numbers, but actually digging to the stats that help your character and keeping a look out for specific perks is worthwhile.

    If you find a piece of gear you prefer, you can enhance it using consumable items and additional equipment you don't have to"nourish" the weapon or armor, leveling it up and improving its own stats. You might also carry more perks from various items through a similar way cheap PSO2 NGS Meseta, enabling you to tweak your loadout even further.