Voidk - Executive Producer on Diablo II: Resurrected adds


  • Impressive, contemporary 3D visuals that remain true to Diablo 2 Resurrected Items the appearance and feel of the first. Visuals that sit on top of these classic 2000-era pixels, presenting a radical visual makeover that averts what makes Diablo II, nicely, D2. "It's a different kind of challenge," Rob Gallerani, Primary Designer Diablo II: Resurrected informs us asked about the decision to go 3D whilst maintaining the 2D core.

    "I will argue it is simpler than attempting to rebuild brick-for-brick the entire game. I'd rather take the Sistine Chapel and rotoscope over it afterward be like here is a bunch of pictures, go build it . It does have unique challenges since we're seeing behind the curtain."

    For Diablo II: Resurrected, which contains the base game and the Lords of Destruction growth, one way to think about it is in that rotoscope or tracing sense. Employing the inherent assets and match for a way to drive the 3D layer. In addition to taking each and every part and recreating it, animating it, adding textures, and light too -- the challenge mainly derives from the very nature of going 3D.

    "It is the 2D to 3D world translation," Rod Fergusson, Executive Producer on Diablo II: Resurrected adds. "When you've got a sprite-based 2D world it's a horizontal thing on a flat thing. And now you've got stairs with elevation, you have undulating ground a sword has to fall onto. Even simple things such as readability turned into a challenge, such as a Paladin's Aura. The way which you're able to view the Aura very clearly tells you you have that particular Aura. What if you're walking through a grassy field as well as the aura has been blocked by grass because that's 3D now and it is physically on the ground and growing up throughout the Aura.

    "The backdrop could be fancy pillows, it could be heaps of skulls, it could be sand dunes, but it's actually just a horizontal image," Rob Gallerani clarifies. "When you fall a sword, that is a 2D sprite. It is just a horizontal sprite and it sits on the top and you'll see it. When we have a 3D sword resting on 3D skulls and bumpy things, we can not just get it done there because it would clip all those items. So we need to be sure it leaves on a pass that is on top of these things. There's a good deal of loose ends that all need to be accounted for Cheap Diablo 2 Items if you are bringing a 2D sprite to a 3D world."