Path of Exile is messing up the production of Harvest

  • Last year, one of Path of Exile's quarterly leagues was called Harvest, which allowed players to plant seed gardens to produce monsters and eventually use "decisive crafting" in their items. This means that if players have a sweet loot but no special statistics, they can put it into use to get it. Most players are not big fans of Alliance Gardening, but almost everyone likes to use certain mods to improve their equipment capabilities.

    This mechanism like the previous mechanism has entered the main game. The current ritual alliance allows players to experience the harvest area while completing the game. And get a small amount of randomly selected POE Currency. Not everyone is crazy about how it works. But in general many people are willing to be able to recover. "Harvest" with a certain ability. Because it allows a wide variety and powerful equipment.

    If you don’t know much about Path of Exile, here is a quick tour of what you need to know: the game will drop currency balls, which can change what you have in different ways. The in-game economy also makes effective use of these things, especially by replacing confusing orbs and noble orbs with what they want. The game function of Chaos Orb is to randomly rearrange rare items with new modules. The game function of Noble Orb is to add a new random mode. However, most people only use it as a transaction currency.

    In general, the GGG team seems to want players to use Chaos Orbs and Noble Orbs (dropped by rare currency) to modify items. The problem is that these are not only very rare—especially precious orbs—but also land a specific set of modifications. Even ordinary modifications usually require thousands of Chaos Orbs. No one will do this. Especially when most people play in the trade league and can trade with only the items they want, such as 10 Chaos Balls. Even for more expensive items, it will be cheaper to Buy POE Currency directly at POECurrency.