PSO2 graphic settings will no longer be accessible

  • For example the player in the trailer is seen comboing assault rifle and PSO2 Meseta sword. You aren't going to have a major set of level capped classes in NGS like you do now in PSO2, none of this is moving at all. NGS is going to have new classes and consequently new skill trees or differing development elements entirely so naturally it"serves another purposes".

    They have even said camos for firearms which"do not exist" in NGS can't be used which implies that they have different plans for the available weapon choices in NGS. He skill tree system needed an overhaul anyway. It's rife with"you need to pick that or you totally f'd your tree up", and combined with not having the ability to reset unless a special event handout or paying to an additional, generates a a situation where everyone has to be the exact same construct. It is an illusion of freedom and there are very many methods to better balance a development system with legitimate progression options which truly help you distinguish your character without making yourself legally inferior.

    The more likely situation based on info we have been given and what we've seen in the trailer is classes will differ and consequently skill trees will not be exactly the exact same in NGS. For instance the participant in the trailer is viewed comboing assault rifle and sword. You are not likely to have a big set of level capped classes in NGS such as you do in PSO2, none of this is moving in any way. NGS is going to have new courses and thus new skill trees or differing progression elements entirely so obviously it"serves another functions". They've even said camos for firearms that"do not exist" in NGS can not be utilized which suggests they have different plans for the available weapon options in NGS.

    The skill tree system needed an overhaul anyway. It's rife with"you have to pick this or you completely f'd your tree up", and united with not having the ability to reset unless a special event handout or paying for an additional, generates a a scenario where everyone needs to be the exact same build. It is an illusion of freedom and there are very many methods to better balance a progression system with legitimate progression options that actually help you distinguish your character without making yourself legally inferior.

    Im amazed the way they gave emphasis to finger movements between outfits and stuff LMAO. It's been a long running joke in this stage between gamers. I started playing 5 years back and it was an old joke then. And in EP5 they gave one character in particular a cutscene especially focusing on their hands while they swipe from 3 and move their fingers, so they have known about this for a very long time.Please note the current PSO2 graphic settings will no longer be accessible following the engine upgrade. Moreover, since DirectX11 is going to be encouraged along with cheap meseta pso2 the recommended specs will be changed, perhaps it doesn't operate on a PC that doesn't meet the system demands.